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Flip 7 Scorekeeper

A mobile-first scorekeeper for Flip 7 that fixes what the official app gets wrong.

Problem

Does Flip 7 have an official scorekeeping app? Yes. Could it be improved? Of course! In the original, you couldn't reorder players once they were added, names capped at initials, the keyboard didn't default to numbers for scoring, and the ending was lackluster. On top of that, no one wants to be stuck tallying score by hand.

Approach

Built a mobile-first scorekeeper from scratch that fixes every one of those rough edges, and used it as a chance to sharpen my AI-assisted design-and-build workflow with Claude Code. I also added visual details and animations that were lacking in the original app.

Impact

Zero mental math, a setup flow that actually matches how people sit down to play, and an end-of-game recap people look forward to and adds to the fun.

Try the app out →

Flip 7 Scorekeeper app screens: player setup, live score entry, and the end-of-game recap

Overview

Flip 7 is a push-your-luck card game that's become a favorite for game nights, but the official companion app fell short. This was the perfect opportunity for a game-loving designer to get involved!

I built the Flip 7 Scorekeeper to fix all of the annoying paper cuts, and to give myself another rep at designing and shipping a full mobile app end-to-end with Claude Code.

  • Full player names & reorderable seating, so setup actually matches who's sitting where and makes adding players after a round seamless.
  • A numeric keypad by default for score entry, so logging a round mid-game is fast instead of awkward
  • Live running totals, so nobody has to do a scrap of mental math to know where they stand
  • A seat-order/score-order toggle, so "who's winning?" is a one-tap answer mid-game
  • A proper ending with fun, game-specific stats

Get the game going

Setup takes seconds: add players in whatever order they land at the table, and reorder them with a tap — something the official app doesn't allow. Names are full names, not initials, so no one's guessing which "KK" is in first place three rounds in. Game length follows Flip 7's own rules: first to 200 points wins.

Scoring, without the math

Every round, score entry opens straight to a numeric keypad — no hunting for a number row on a full keyboard, no stray letters ending up in a score field. Totals update live as each player's round is entered, so "who's winning?" is answered by glancing at the screen instead of doing the addition yourself.

Seat order or score order, on demand

Scores are entered in seat order by default, matching how a table actually calls out numbers round to round — but mid-game, what everyone really wants to know is "who's winning?" A single toggle re-sorts the same round by score instead, highest first, with each player's live total colored in the moment they cross the 200-point threshold.

A recap worth sticking around for

The game ends with a celebratory recap: a winner banner, final standings, and a handful of fun stats pulled from what actually happened that game. It turns the last thirty seconds of the game into the part people actually look forward to.

  • Biggest Round, for the single highest score anyone posted
  • Comeback Kid, for the biggest climb from someone's worst placement to their final one
  • Bust Magnet, for whoever racked up the most zero-point rounds
  • Bust-Proof, for whoever had the fewest zero-point rounds

Reflection

This one was as much about the craft of using Claude Code well as it was about the game itself. I wanted the reps of designing and shipping something solo, including the visual details and small animations that don't come free with an off-the-shelf app. Fixing the specific things that annoyed me about the official app turned out to matter more than any single big feature.

The end-of-game recap was the detail that mattered most: nobody remembers the exact scores by the next round, but everyone remembers who they were crowned at the end of the night!

Try the app out →